In the past, Team Ember, a former Challenger Series team, released its player salaries, with Greyson " Goldenglue" Gilmer making the most at $92,000 per year, including both his salary and a sign-on and performance bonus. League of Legends is one of the few esports that puts players on salaries, rather than have them completely rely on prize and sponsor money.įormer pros such as Michael “ imaqtpie” Santana and Marcus “ Dyrus” Hill have moved onto streaming as another financial option. This is also just a base salary, without streaming revenue, prize money and sponsorship money. It is also unclear which players were interviewed, though ESPN notes that they are “top pros from the North American and European leagues,” so it is possible this number is more reflective of the higher earners in the league. It should be noted that this is only among players interviewed and some of the 33 may not have responded to the question, as noted at the bottom of the piece. We’ll keep you updated as Valve’s future for the scene come to light.In an anonymous ESPN survey of 33 players from the North American and European League Championship Series, an average player salary was finally revealed.įor North America, the average base salary among the players interviewed was $105,385. While rumors of a franchised league have been going around the CSGO community for months now, nothing has been announced officially. With all the big-name orgs joining in recently, it is still drawing high interest and could be prepping for a model change behind the scenes. Revenue generation is incredibly low even for big-name squads beyond the players themselves. He pointed out how most money in the scene goes to players, not orgs.
Maurer also noted the current model for CSGO was not the ideal system. This is something Epic and Psyonix have been teasing for a while. He thinks it would benefit the org in terms of generating profits. Rumors of Rocket League Franchising and Difficulties in CSGOĪnother interesting point from the interview was Maurer’s discussion of franchising in Rocket League.
It’s a tough situation to be in, but the industry would be all for it if Team Vitality salaries were unveiled. However, it also impacts orgs who want to spend big on one player while spending light on the rest of the roster. It takes a lot of bargaining power away from players. An org could come in, see a player making $50,000 a year and decide to grab the player for $55,000.Īlso, a team could offer $65,000 or more if they hadn’t known what the player is already making, especially since there are no other player contracts beyond their own to compare it to. Revealing Team Vitality salaries could be a disadvantage when it comes to negotiations. While the desire is quite a noble one given the financial secrecy that is rampant in the industry and the hyperinflation in salaries and contract costs that this secrecy brings about, Maurer did note it likely wouldn’t happen soon, noting that, “if I’m the only one doing it, I’m hurting myself.”
For that to happen, we need players to be comfortable with this, because it would clear a lot of misconceptions, figures from here and there.
#Lol pro player salary full
“I’d love to share my player’s salaries, I’d love to share more numbers, but it only works if a full ecosystem is doing it.